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neoweb4u|Web site Developer I Advertising I Social Media Advertising I Content material Creators I Branding Creators I Administration I System Resolution|Murderer's Creed Origins: Monitoring and Validation of World Design Knowledge

neoweb4u|Web site Developer I Advertising I Social Media Advertising I Content material Creators I Branding Creators I Administration I System Resolution|Murderer's Creed Origins: Monitoring and Validation of World Design Knowledge

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Neoweb4u|On this 2018 GDC discuss, Ubisoft Montreal’s Nicholas Routhier describes how the Murderer’s Creed: Origins crew used a system of every day automated exams and …

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22 thoughts on “neoweb4u|Web site Developer I Advertising I Social Media Advertising I Content material Creators I Branding Creators I Administration I System Resolution|Murderer's Creed Origins: Monitoring and Validation of World Design Knowledge

  1. I wish I had more time to play Origins. Played Odyssey, and it’s quite good despite a few annoyances. I wish the quests and AIs were more unique while their amount could be smaller

  2. I feel like playing ACO again 🙂

  3. great talk in bug fixes

  4. Oh this is so cool. So the game is so huge that crafting it all by hand would be murder. So they let a program populate an area and then have artist come in and refine it. This is awesome shit.

  5. awesome points!
    thank you thank you!

  6. I played origins for 8hrs and odyssey for 400 there's your review

  7. Fascinating to learn how as open worlds grow, validation and admin grow with it. Makes me wonder if automation will be used to validate more parts of game design as the industry evolves. They came up with a very clever solution and I’m glad industry players like Ubisoft are sharing the knowledge .

  8. Nice talk. that quebec accent tho xD

  9. I loved this talk. On point and useful even in lower scale

  10. Started playing ACO a while back and stopped when it turned into a level-grind with the option to buy a boost for real currency at around level 35ish.

  11. A guy who made one the most stunning games ever still uses shitty ppt looking slides 😄

  12. That last guy is a beast at badminton.

  13. Still playing both ACO And ACD now. It's these kinds of things that truly make a difference between a good open world and a (meh) open world….this is the stuff that marketing cannot 'sell' to consumers but is a HUGE selling point for anyone buying into the open world model…most don't realise the amount of time you can save from a system like this..that's more time creating more content.
    IMHO ACO is way better than the following ACD in terms of storytelling (only because Ubisoft decided to go bigger instead of denser world)….now all they have to do is keep doing what they're doing and add a bit more density to their storytelling..add that into this open world model and they're on their way to Rockstar-levels of game design and content creation.

    Of course..you can choose to hate what they've done with AC in general…or you can sit back and rest assured that this scope of level/world design is only gonna get better from now on.

  14. Save you 56 min: it's all about copycat and towers

  15. What an amazing talk! Thanks for sharing!

  16. started playing AC:O
    only game that has acient egypt open world
    and its amazing

  17. Waay better than Odyssey.

  18. Excellent world they built unfortunately that was at the cost of gameplay. The colored rarity with items, brain dead missions, brain dead parkour, sleazy micro transactions – lots of potential unfulfilled.

  19. Just started playing AC:O a few days back. Did a few missions on siwa, got impressed by the setting, quit back to main menu and explored only the siwa in discovery mode and now I'm watching documentaries and travel vlogs of siwa. ( I Hope Ubisoft continues to make these kind of games that open up such new experiences for me and others.)

  20. this is the guy to blame for radio towers?

  21. Validation No.1 make enemies leved so that we can sell xp-boosters for 10 bucks…

  22. Next time ditch that horrible DirectX 11 Ubisoft…

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