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I lately created a brick wall sample as a part of my #PetitePatterns sequence, a problem the place I create organic-looking patterns or textures in SVG inside 560 bytes (or roughly the dimensions of two tweets). To suit this constraint, I’ve gone by a journey that has taught me some radical methods of optimizing SVG patterns in order that they include as little code as attainable with out affecting the general picture high quality.
I wish to stroll you thru the method and present you ways we are able to take an SVG sample that begins at 197 bytes all the way in which all the way down to a mere 44 bytes — a whopping 77.7% discount!
The SVG sample
That is what’s referred to as a “operating bond” brick sample. It’s the commonest brick sample on the market, and one you’ve absolutely seen earlier than: every row of bricks is offset by one half the size of a brick, making a repeating staggered sample. The association is fairly easy, making SVG’s <sample>
aspect an ideal match to breed it in code.
The SVG <sample>
aspect makes use of a pre-defined graphic object which will be replicated (or “tiled”) at fastened intervals alongside the horizontal and vertical axes. Basically, we outline an oblong tile sample and it will get repeated to color the fill space.
First, let’s set the scale of a brick and the hole between every brick. For the sake of simplicity, let’s use clear, spherical numbers: a width of 100
and a top of 30
for the brick, and 10
for the horizontal and vertical gaps between them.

Subsequent, we’ve got to determine our “base” tile. And by “tile” I’m speaking about sample tiles somewhat than bodily tiles, to not be confused with the bricks. Let’s use the highlighted a part of the picture above as our sample tile: two complete bricks within the first row, and one complete sandwiched between two half bricks within the second row. Discover how and the place the gaps are included, as a result of these have to be included within the repeated sample tile.
When utilizing <sample>
, we’ve got to outline the sample’s width
and top
, which correspond to the width and top of the bottom tile. To get the scale, we want somewhat math:
Tile Width = 2(Brick Width) + 2(Hole) = 2(100) + 2(10) = 220
Tile Top = 2(Shiny Top) + 2(Hole) = 2(30) + 2(10) = 80
Alright, so our sample tile is 220✕80
. We additionally should set the patternUnits
attribute, the place the worth userSpaceOnUse
basically means pixels. Lastly, including an id
to the sample is important in order that it may be referenced once we are portray one other aspect with it.
<sample id="p" width="220" top="80" patternUnits="userSpaceOnUse">
<!-- sample content material right here -->
</sample>
Now that we’ve got established the tile dimensions, the problem is to create the code for the tile in a manner that renders the graphic with the smallest variety of bytes attainable. That is what we hope to finish up with on the very finish:

Preliminary markup (197 bytes)
The only and most declarative strategy to recreate this sample that involves my thoughts is to attract 5 rectangles. By default, the fill
of an SVG aspect is black and the stroke
is clear. This works nicely for optimizing SVG patterns, as we don’t should explicitly declare these within the code.
Every line within the code under defines a rectangle. The width
and top
are all the time set, and the x
and y
positions are solely set if a rectangle is offset from the 0
place.
<rect width="100" top="30"/>
<rect x="110" width="100" top="30"/>
<rect y="40" width="45" top="30"/>
<rect x="55" y="40" width="100" top="30"/>
<rect x="165" y="40" width="55" top="30"/>
The highest row of the tile contained two full-width bricks, the second brick is positioned to x="110"
permitting 10
pixels of hole earlier than the brick. Equally there’s 10
pixels of hole after, as a result of the brick ends at 210
pixels (110 + 100 = 210
) on the horizontal axis although the <sample>
width is 220
pixels. We’d like that little bit of additional house; in any other case the second brick would merge with the primary brick within the adjoining tile.
The bricks within the second (backside) row are offset so the row accommodates two half bricks and one complete brick. On this case, we wish the half-width bricks to merge so there’s no hole in the beginning or the top, permitting them to seamlessly move with the bricks in adjoining sample tiles. When offsetting these bricks, we even have to incorporate half gaps, thus the x
values are 55
and 165
, respectively.
Aspect reuse, (-43B, 154B whole)
It appears inefficient to outline every brick so explicitly. Isn’t there some solution to optimize SVG patterns by reusing the shapes as a substitute?
I don’t suppose it’s extensively identified that SVG has a <use>
aspect. You may reference one other aspect with it and render that referenced aspect wherever <use>
is used. This protects fairly a couple of bytes as a result of we are able to omit specifying the widths and heights of every brick, aside from the primary one.
That mentioned, <use>
does include somewhat worth. That’s, we’ve got so as to add an id
for the aspect we wish to reuse.
<rect id="b" width="100" top="30"/>
<use href="#b" x="110"/>
<use href="#b" x="-55" y="40"/>
<use href="#b" x="55" y="40"/>
<use href="#b" x="165" y="40"/>
The shortest id
attainable is one character, so I selected “b” for brick. The <use>
aspect will be positioned equally to <rect>
, with the x
and y
attributes as offsets. Since every brick is full-width now that we’ve switched to <use>
(bear in mind, we explicitly halved the bricks within the second row of the sample tile), we’ve got to make use of a damaging x
worth within the second row, then ensure the final brick overflows from the tile for that seamless connection between bricks. These are okay, although, as a result of something that falls outdoors of the sample tile is robotically lower off.
Can you notice some repeating strings that may be written extra effectively? Let’s work on these subsequent.
Rewriting to path (-54B, 100B whole)
<path>
might be probably the most highly effective aspect in SVG. You may draw nearly any form with “instructions” in its d
attribute. There are 20 instructions out there, however we solely want the best ones for rectangles.
Right here’s the place I landed with that:
<path d="M0 0h100v30h-100z
M110 0h100v30h-100
M0 40h45v30h-45z
M55 40h100v30h-100z
M165 40h55v30h-55z"/>
I do know, tremendous bizarre numbers and letters! All of them have that means, after all. Right here’s what’s occurring on this particular case:
M{x} {y}
: Strikes to a degree primarily based on coordinates.z
: Closes the present section.h{x}
: Attracts a horizontal line from the present level, with the size ofx
within the course outlined by the signal ofx
. Lowercasex
signifies a relative coordinate.v{y}
: Attracts a vertical line from the present level, with the size ofy
within the course outlined by the signal ofy
. Lowercasey
signifies a relative coordinate.
This markup is rather more terse than the earlier one (line breaks and indentation whitespace is just for readability). And, hey, we’ve managed to chop out half of the preliminary measurement, arriving at 100 bytes. Nonetheless, one thing makes me really feel like this may very well be smaller…
Tile revision (-38B, 62B whole)
Doesn’t our sample tile have repeating elements? It’s clear that within the first row an entire brick is repeated, however what concerning the second row? It’s a bit tougher to see, but when we lower the center brick in half it turns into apparent.

Nicely, the center brick isn’t precisely lower in half. There’s a slight offset as a result of we additionally should account for the hole. Anyhow, we simply discovered an easier base tile sample, which implies fewer bytes! This additionally means we’ve got to halve the width
of our <sample>
aspect from 220 to 110.
<sample id="p" width="110" top="80" patternUnits="userSpaceOnUse">
<!-- sample content material right here -->
</sample>
Now let’s see how the simplified tile is drawn with <path>
:
<path d="M0 0h100v30h-100z
M0 40h45v30h-45z
M55 40h55v30h-55z"/>
The scale is diminished to 62 bytes, which is already lower than a 3rd of the unique measurement! However why cease right here when there’s much more we are able to do!
Shortening path instructions (-9B, 53B whole)
It’s value getting somewhat deeper into the <path>
aspect as a result of it gives extra hints for optimizing SVG patterns. One false impression I’ve had when working with <path>
is concerning how the fill
attribute works. Having performed quite a bit with MS Paint in my childhood, I’ve discovered that any form I wish to fill with a strong colour must be closed, i.e. don’t have any open factors. In any other case, the paint will leak out of the form and spill over every thing.
In SVG, nonetheless, this isn’t true. Let me quote the spec itself:
The fill operation fills open subpaths by performing the fill operation as if a further “closepath” command have been added to the trail to attach the final level of the subpath with the primary level of the subpath.
This implies we are able to omit the shut path instructions (z
), as a result of the subpaths are thought-about robotically closed when crammed.
One other helpful factor to learn about path instructions is that they arrive in uppercase and lowercase variations. Lowercase letters imply that relative coordinates are used; uppercase letters imply absolute coordinates are used as a substitute.
It’s somewhat trickier than that with the H
and V
instructions as a result of they solely embody one coordinate. Right here’s how I might describe these two instructions:
H{x}
: Attracts a horizontal line from the present level to coordinatex
.V{y}
: Attracts a vertical line from the present level to coordinatey
.
After we are drawing the primary brick within the sample tile, we begin from the (0,0)
coordinates. We then draw a horizontal line to (100,0)
and a vertical line to (100,30)
, and eventually, draw a horizontal line to (0,30)
. We used the h-100
command within the final line, however it’s the equal of H0
, which is 2 bytes as a substitute of 5. We will change two related occurrences and pare the code of our <path>
all the way down to this:
<path d="M0 0h100v30H0
M0 40h45v30H0
M55 40h55v30H55"/>
One other 9 bytes shaved off — how a lot smaller can we go?
Bridging (-5B, 48B whole)
The longest instructions standing in our manner of a fully-optimized SVG sample are the “transfer to” instructions which take up 4, 5, and 6 bytes, respectively. One constraint we’ve got is that:
A path information section (if there may be one) should start with a “moveto” command.
However that’s okay. The primary one is the shortest in any case. If we swap the rows, we are able to give you a path definition the place we solely have to maneuver both horizontally or vertically between the bricks. What if we might use the h
and v
instructions there as a substitute of M
?

The above diagram exhibits how the three shapes will be drawn with a single path. Be aware that we’re leveraging the truth that the fill
operation robotically closes the open half between (110,0)
and (0,0)
. With this rearrangement, we additionally moved the hole to the left of the full-width brick within the second row. Right here’s how the code seems to be, nonetheless damaged into one brick per line:
<path d="M0 0v30h50V0
h10v30h50
v10H10v30h100V0"/>
Absolutely, we’ve discovered absolutely the smallest answer now that we’re all the way down to 48 bytes, proper?! Nicely…
Digit trimming (-4B, 44B whole)
Should you could be a bit versatile with the scale, there’s one other little manner we are able to optimize SVG patterns. We’ve been working with a brick width of 100
pixels, however that’s three bytes. Altering it to 90
means one much less byte every time we have to write it. Equally, we used a spot of 10
pixels — but when we alter it to 8
as a substitute, we save a byte on every of these occurrences.
<path d="M0 0v30h45V0
h8v30h45
v8H8v30h90V0"/>
After all, this additionally means we’ve got to regulate the sample dimensions accordingly. Right here’s the ultimate optimized SVG sample code:
<sample id="p" width="98" top="76" patternUnits="userSpaceOnUse">
<path d="M0 0v30h45V0h8v30h45v8H8v30h90V0"/>
</sample>
The second line within the above snippet — not counting the indentations — is 44 bytes. We bought right here from 197 bytes in six iterations. That’s a chunky 77.7% measurement discount!
I’m questioning although… is that this actually the smallest measurement attainable? Have we checked out all attainable methods to optimize SVG patterns?
I invite you to try to additional minify this code, and even experiment with various strategies for optimizing SVG patterns. I might like to see if we might discover the true international minimal with the knowledge of the gang!
Extra on creating and optimizing SVG patterns
If you’re to be taught extra about creating and optimizing SVG patterns, learn my article about creating patterns with SVG filters. Or, if you wish to take a look at a gallery of 60+ patterns, you possibly can view the PetitePatterns CodePen Assortment. Lastly, you’re welcome to look at my tutorials on YouTube that can assist you get even deeper into SVG patterns.